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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LocationIsAudible
(
const FVector& Location, |
Checks to see if a coordinate is within a distance of any listener | AudioDevice.h | |
bool LocationIsAudible
(
const FVector& Location, |
Checks to see if a coordinate is within a distance of a specific listener | AudioDevice.h |
LocationIsAudible(const FVector &, const float)
Description
Checks to see if a coordinate is within a distance of any listener
| Name | LocationIsAudible |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool LocationIsAudible
(
const FVector & Location,
const float MaxDistance
) const
LocationIsAudible(const FVector &, int32, const float)
Description
Checks to see if a coordinate is within a distance of a specific listener
| Name | LocationIsAudible |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool LocationIsAudible
(
const FVector & Location,
int32 ListenerIndex,
const float MaxDistance
) const