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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::InitializeHardware()
- FMixerDevice::InitializeHardware()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
virtual bool InitializeHardware&40;&41;
Remarks
Starts up any platform specific hardware/APIs