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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::InitDefaultAudioBuses()
- FMixerDevice::InitDefaultAudioBuses()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
virtual void InitDefaultAudioBuses&40;&41;
Remarks
Initialized audio buses marked as default that are to be enabled for the duration of the application.