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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void HandlePause
&40;
bool bGameTicking,
bool bGlobalPause
&41;
Remarks
Handle pausing/unpausing of sources when entering or leaving pause mode, or global pause (like device suspend)