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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubsystemClass * GetSubsystem () |
Get a Subsystem of specified type | AudioDevice.h | |
static TSubsystemClass * GetSubsystem
(
const FAudioDeviceHandle& InHandle |
Get a Subsystem of specified type from the provided AudioDeviceHandle returns nullptr if the Subsystem cannot be found or the AudioDeviceHandle is invalid | AudioDevice.h |
GetSubsystem()
Description
Get a Subsystem of specified type
| Name | GetSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
template<typename TSubsystemClass>
TSubsystemClass * GetSubsystem() const
GetSubsystem(const FAudioDeviceHandle &)
Description
Get a Subsystem of specified type from the provided AudioDeviceHandle returns nullptr if the Subsystem cannot be found or the AudioDeviceHandle is invalid
| Name | GetSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
template<typename TSubsystemClass>
static TSubsystemClass * GetSubsystem
(
const FAudioDeviceHandle & InHandle
)