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Deprecated * Direct access of SoundClasses is no longer allowed. Instead you should use the SoundMixClassOverride system
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
const TMap< USoundClass &42;, FSoundClassProperties > & GetSoundClassPropertyMap&40;&41; const