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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
Deprecated * Direct access of SoundClasses is no longer allowed. Instead you should use the SoundMixClassOverride system
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
const TMap< USoundClass &42;, FSoundClassProperties > & GetSoundClassPropertyMap&40;&41; const