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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::FlushExtended()
- FMixerDevice::FlushExtended()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
virtual void FlushExtended
&40;
UWorld &42; WorldToFlush,
bool bClearActivatedReverb
&41;
Remarks
Derived classes can override this method to do their own cleanup. Called at the end of FAudioDevice::Flush()