Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void Flush
(
UWorld * WorldToFlush,
bool bClearActivatedReverb
)
Remarks
Stop all the audio components and sources attached to the world. nullptr world means all components.