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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Description
Stop all the audio components and sources attached to the world. nullptr world means all components.
| Name | Flush |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void Flush
(
UWorld * WorldToFlush,
bool bClearActivatedReverb
)