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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
FActiveSound * FindActiveSound
(
uint64 AudioComponentID
)
Remarks
Finds the active sound for the specified audio component ID. This call cannot be called from the GameThread & AudioComponents can now execute multiple ActiveSound instances at once. Use 'SendCommandToActiveSounds' instead.