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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
Deprecated * This call cannot be called from the GameThread & AudioComponents can now execute multiple ActiveSound instances at once. Use 'SendCommandToActiveSounds' instead.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
FActiveSound &42; FindActiveSound
&40;
uint64 AudioComponentID
&41;
Remarks
Finds the active sound for the specified audio component ID. This call cannot be called from the GameThread & AudioComponents can now execute multiple ActiveSound instances at once. Use 'SendCommandToActiveSounds' instead.