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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddSoundToStop
&40;
FActiveSound &42; SoundToStop
&41;
Remarks
Marks a sound to be stopped. Returns true if added to stop, false if already pending stop.