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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNewActiveSound
(
const FActiveSound& ActiveSound, |
Adds an active sound to the audio device | AudioDevice.h | |
void AddNewActiveSound
(
const FActiveSound& ActiveSound, |
Adds an active sound to the audio device | AudioDevice.h | |
void AddNewActiveSound
(
TSharedRef< FActiveSound > ActiveSound, |
Adds an active sound to the audio device | AudioDevice.h |
AddNewActiveSound(const FActiveSound &, TArray< FAudioParameter > &&)
Description
Adds an active sound to the audio device
| Name | AddNewActiveSound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddNewActiveSound
(
const FActiveSound & ActiveSound,
TArray < FAudioParameter > && InDefaultParams
)
AddNewActiveSound(const FActiveSound &, const TArray< FAudioParameter > , const FString )
Description
Adds an active sound to the audio device
| Name | AddNewActiveSound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddNewActiveSound
(
const FActiveSound & ActiveSound,
const TArray < FAudioParameter > * InDefaultParams,
const FString * EventLogID
)
AddNewActiveSound(TSharedRef< FActiveSound >, TArray< FAudioParameter > &&, const FString *)
Description
Adds an active sound to the audio device
| Name | AddNewActiveSound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddNewActiveSound
(
TSharedRef < FActiveSound > ActiveSound,
TArray < FAudioParameter > && InDefaultParams,
const FString * EventLogID
)