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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDebugger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Audio/AudioDebug.h | |||
| Audio/AudioDebug.h |
SetStats(const TSet< FName > &, UWorld *)
| Name | SetStats |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void SetStats
(
const TSet < FName > & StatsToToggle,
UWorld * InWorld
)
SetStats(FDeviceId, const TSet< FName > &)
| Name | SetStats |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
void SetStats
(
FDeviceId DeviceId,
const TSet < FName > & StatsToSet
)