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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDebugger
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Audio/AudioDebug.h |
|
void SetStats
(
FDeviceId DeviceId,
const TSet< FName >& StatsToSet
)
|
|
Audio/AudioDebug.h |
|
SetStats(const TSet< FName > &, UWorld *)
| |
|
| Name |
SetStats |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path |
#include "Audio/AudioDebug.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void SetStats
(
const TSet< FName > & StatsToToggle,
UWorld * InWorld
)
SetStats(FDeviceId, const TSet< FName > &)
| |
|
| Name |
SetStats |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path |
#include "Audio/AudioDebug.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
void SetStats
(
FDeviceId DeviceId,
const TSet< FName > & StatsToSet
)