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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDebugger
Struct which contains debug names for run-time debugging of sounds.
| Name | FDebugNames |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
Syntax
struct FDebugNames
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugNames() |
Audio/AudioDebug.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugSoundName | bool | Audio/AudioDebug.h | ||
| DebugAudioMixerSoundName | FString | Audio/AudioDebug.h | ||
| DebugSoundName | FString | Audio/AudioDebug.h | ||
| MuteSoundClass | TArray< FName > | Audio/AudioDebug.h | ||
| MuteSoundCue | TArray< FName > | Audio/AudioDebug.h | ||
| MuteSoundWave | TArray< FName > | Audio/AudioDebug.h | ||
| SoloSoundClass | TArray< FName > | Audio/AudioDebug.h | ||
| SoloSoundCue | TArray< FName > | Audio/AudioDebug.h | ||
| SoloSoundWave | TArray< FName > | Audio/AudioDebug.h |