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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDebugger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawDebugInfo
(
const FSoundSource& SoundSource |
Audio/AudioDebug.h | ||
static void DrawDebugInfo
(
const FAudioVirtualLoop& VirtualLoop |
Audio/AudioDebug.h | ||
static void DrawDebugInfo
(
UWorld& World, |
Audio/AudioDebug.h | ||
static void DrawDebugInfo
(
const FActiveSound& ActiveSound, |
Audio/AudioDebug.h |
DrawDebugInfo(const FSoundSource &)
| Name | DrawDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void DrawDebugInfo
(
const FSoundSource & SoundSource
)
DrawDebugInfo(const FAudioVirtualLoop &)
| Name | DrawDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void DrawDebugInfo
(
const FAudioVirtualLoop & VirtualLoop
)
DrawDebugInfo(UWorld &, const TArray< FListener > &)
| Name | DrawDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void DrawDebugInfo
(
UWorld & World,
const TArray < FListener > & Listeners
)
DrawDebugInfo(const FActiveSound &, const TArray< FWaveInstance * > &, const float)
| Name | DrawDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
| Include Path | #include "Audio/AudioDebug.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void DrawDebugInfo
(
const FActiveSound & ActiveSound,
const TArray < FWaveInstance * > & ThisSoundsWaveInstances,
const float DeltaTime
)