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Unreal Engine C++ API Reference > Runtime > Engine > FAudioCommandFence
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
Include | #include "AudioThread.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
bool IsFenceComplete&40;&41; const
Remarks
Return true if the fence is complete