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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
Syntax
class FAudioChunkHandle
Remarks
This structure allows audio chunk data to be accessed, and guarantees that the chunk in question will not be deleted during it's lifecycle.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAudioChunkHandle
(
const FAudioChunkHandle& Other |
|||
FAudioChunkHandle
(
FAudioChunkHandle&& Other |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const uint8 * | GetData () |
Gets a pointer to the compressed chunk. | |
| bool | IsStale () |
If the soundwave has been recompressed, the compressed audio retained by this handle will not be up to date, and this will return true. | |
| bool | IsValid () |
Checks whether this points to a valid compressed chunk. | |
| uint32 | Num () |
Returns the num bytes pointed to by GetData(). |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FAudioChunkHandle & | operator=
(
const FAudioChunkHandle& Other |
||
| FAudioChunkHandle & | operator=
(
FAudioChunkHandle&& Other |