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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioChunkCache
This struct lets us breadcrumb debug information.
| Name | FCacheElementDebugInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
Syntax
struct FCacheElementDebugInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCacheElementDebugInfo() |
AudioStreamingCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AverageLocationInCacheWhenNeeded | float | This is a cumulative moving average of a chunks location before it was. | AudioStreamingCache.h | |
| bLoadingBehaviorExternallyOverriden | bool | AudioStreamingCache.h | ||
| bWasCacheMiss | bool | If true, | AudioStreamingCache.h | |
| bWasInlinedButUnloaded | bool | AudioStreamingCache.h | ||
| bWasLoadedFromInlineChunk | bool | AudioStreamingCache.h | ||
| bWaveDestroyed | bool | AudioStreamingCache.h | ||
| Format | FName | Cached format. | AudioStreamingCache.h | |
| LoadingBehavior | ESoundWaveLoadingBehavior | Note the loading behavior of the sound wave that inserted this element into the cache. | AudioStreamingCache.h | |
| NumTimesTouched | int32 | Number of times this chunk was requested during its time in the cache. | AudioStreamingCache.h | |
| NumTotalChunks | int32 | The total number of chunks in the sound wave. | AudioStreamingCache.h | |
| OffsetInSeconds | float | AudioStreamingCache.h | ||
| TimeLoadEndedCycles | uint64 | AudioStreamingCache.h | ||
| TimeLoadStartedCycles | uint64 | AudioStreamingCache.h | ||
| TimeToLoadMs | float | Amount of time spent loading the audio file. | AudioStreamingCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
AudioStreamingCache.h |