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API > API/Runtime > API/Runtime/Engine
| Name | FAudioBasedVibrationData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioBasedVibrationData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioBasedVibrationData() |
GameFramework/InputDeviceProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Sound | TObjectPtr< USoundBase > | The sound to play on the gamepad. | GameFramework/InputDeviceProperties.h |
|