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Pattern-Matching that fulfills the OSC 1.0 Protocol on address pattern matching
| Name | FAudioAddressPattern |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioAddressPattern.h |
| Include Path | #include "Audio/AudioAddressPattern.h" |
Syntax
class FAudioAddressPattern
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Audio/AudioAddressPattern.h | |||
static bool BracketPatternMatches
(
const FString& Pattern, |
Audio/AudioAddressPattern.h | ||
static int32 FindPatternTerminatorIndex
(
const FString& Pattern, |
Audio/AudioAddressPattern.h | ||
static const TArray< TCHAR > & GetInvalidChars() |
Audio/AudioAddressPattern.h | ||
static const TArray< TCHAR > & GetPatternChars() |
Audio/AudioAddressPattern.h | ||
static bool IsValidPath
(
const FString& Path, |
Audio/AudioAddressPattern.h | ||
| Audio/AudioAddressPattern.h | |||
static bool IsValidPatternPart
(
const FString& Part |
Audio/AudioAddressPattern.h | ||
| Audio/AudioAddressPattern.h | |||
| Audio/AudioAddressPattern.h |