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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyHandle UpdateOrAddTypedKey
(
float InTime, |
Finds the key at InTime, and updates its typed value. | Animation/AttributeCurve.h | |
FKeyHandle UpdateOrAddTypedKey
(
float InTime, |
Finds the key at InTime, and updates its typed value. | Animation/AttributeCurve.h |
UpdateOrAddTypedKey(float, const AttributeType &, float)
Description
Finds the key at InTime, and updates its typed value. If it can't find the key within the KeyTimeTolerance, it adds one at that time
| Name | UpdateOrAddTypedKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeCurve.h |
| Include Path | #include "Animation/AttributeCurve.h" |
template<typename AttributeType>
FKeyHandle UpdateOrAddTypedKey
(
float InTime,
const AttributeType & InValue,
float KeyTimeTolerance
)
UpdateOrAddTypedKey(float, const void , const UScriptStruct , float)
Description
Finds the key at InTime, and updates its typed value. If it can't find the key within the KeyTimeTolerance, it adds one at that time
| Name | UpdateOrAddTypedKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeCurve.h |
| Include Path | #include "Animation/AttributeCurve.h" |
FKeyHandle UpdateOrAddTypedKey
(
float InTime,
const void * InValue,
const UScriptStruct * ValueType,
float KeyTimeTolerance
)