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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include | #include "ActiveSound.h" |
Syntax
struct FAttenuationFocusData
Remarks
Attenuation focus system data computed per update per active sound
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AbsoluteAzimuth | Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations. | |
| float | Azimuth | Azimuth of the active sound relative to the listener. Used by sound focus. | |
| bool | bFirstFocusUpdate | If this is the first update for focus. | |
| float | DistanceScale | Cached calculation of the amount distance is scaled due to focus | |
| float | FocusFactor | Value used to allow smooth interpolation in/out of focus | |
| float | PriorityHighest | Cached highest priority of the parent active sound's wave instances. | |
| float | PriorityScale | The amount priority is scaled due to focus | |
| float | VolumeScale | The amount volume is scaled due to focus |