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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Syntax
struct FAttenuationFocusData
Remarks
Attenuation focus system data computed per update per active sound
Variables
Type | Name | Description | |
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float | AbsoluteAzimuth | Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations. |
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float | Azimuth | Azimuth of the active sound relative to the listener. Used by sound focus. |
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bool | bFirstFocusUpdate | If this is the first update for focus. |
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float | DistanceScale | Cached calculation of the amount distance is scaled due to focus |
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float | FocusFactor | Value used to allow smooth interpolation in/out of focus |
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float | PriorityHighest | Cached highest priority of the parent active sound's wave instances. |
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float | PriorityScale | The amount priority is scaled due to focus |
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float | VolumeScale | The amount volume is scaled due to focus |