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Attenuation focus system data computed per update per active sound
| Name | FAttenuationFocusData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include Path | #include "ActiveSound.h" |
Syntax
struct FAttenuationFocusData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbsoluteAzimuth | float | Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations. | ActiveSound.h | |
| Azimuth | float | Azimuth of the active sound relative to the listener. Used by sound focus. | ActiveSound.h | |
| bFirstFocusUpdate | bool | If this is the first update for focus. | ActiveSound.h | |
| DistanceScale | float | Cached calculation of the amount distance is scaled due to focus | ActiveSound.h | |
| FocusFactor | float | Value used to allow smooth interpolation in/out of focus | ActiveSound.h | |
| PriorityHighest | float | Cached highest priority of the parent active sound's wave instances. | ActiveSound.h | |
| PriorityScale | float | The amount priority is scaled due to focus | ActiveSound.h | |
| VolumeScale | float | The amount volume is scaled due to focus | ActiveSound.h |