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FAsyncPreRegisterDDCRequest - info about an async DDC request that we're going to wait on before registering components
| Name | FAsyncPreRegisterDDCRequest |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
Syntax
class FAsyncPreRegisterDDCRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncPreRegisterDDCRequest
(
const FString& InKey, |
Constructor | Engine/World.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAsyncPreRegisterDDCRequest() |
Destructor | Engine/World.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DDCKey | FString | DDC Key used for the request | Engine/World.h | |
| Handle | uint32 | Handle for Async DDC request. 0 if no longer invalid. | Engine/World.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAsynchronousResults
(
TArray< uint8 >& OutData |
Returns true if the DDC returned the results requested. Must only be called once. | Engine/World.h | |
const FString & GetKey() |
Get the DDC key associated with this request | Engine/World.h | |
bool PollAsynchronousCompletion() |
Returns true if the request is complete | Engine/World.h | |
void WaitAsynchronousCompletion() |
Waits until the request is complete | Engine/World.h |