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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncNetworkPhysicsComponentOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
struct FAsyncNetworkPhysicsComponentOutput : public Chaos::FSimCallbackOutput
Inheritance Hierarchy
- FSimCallbackOutput → FAsyncNetworkPhysicsComponentOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputData | TUniquePtr< Chaos::FBaseRewindHistory > | Physics/NetworkPhysicsComponent.h | ||
| InputDataImportant | TArray< TUniquePtr< Chaos::FBaseRewindHistory > > | Physics/NetworkPhysicsComponent.h | ||
| InputsToNetwork_Owner | TOptional< uint16 > | Physics/NetworkPhysicsComponent.h | ||
| StateData | TUniquePtr< Chaos::FBaseRewindHistory > | Physics/NetworkPhysicsComponent.h | ||
| StateDataImportant | TArray< TUniquePtr< Chaos::FBaseRewindHistory > > | Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Physics/NetworkPhysicsComponent.h |