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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IQueuedWork
- FAsyncEncode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
template<typename TPendingTextureType>
class FAsyncEncode : public IQueuedWork
Constructors
Type | Name | Description | |
---|---|---|---|
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FAsyncEncode
(
TPendingTextureType* InPendingTexture, |
Overridden from IQueuedWork
Type | Name | Description | |
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void | Abandon () |
Tells the queued work that it is being abandoned so that it can do per object clean up as needed. |
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void | This is where the real thread work is done. |