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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAsyncEncode
- IQueuedWork::DoThreadedWork()
- FAsyncEncode::DoThreadedWork()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
virtual void DoThreadedWork()
Remarks
This is where the real thread work is done. All work that is done for this queued object should be done from within the call to this function.