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| Name | FAsyncCompressedAnimationsManagement |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionDerivedDataPublic.h |
| Include Path | #include "Animation/AnimCompressionDerivedDataPublic.h" |
Syntax
class FAsyncCompressedAnimationsManagement
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumRemainingJobs() |
Returns the number of remaining compression jobs (used for UI) | Animation/AnimCompressionDerivedDataPublic.h | |
bool RequestAsyncCompression
(
FDerivedDataAnimationCompression& Compressor, |
Request an async compression of an animation, may not actually run async if memory usage is already high Returns true if an async compression task was allowed. | Animation/AnimCompressionDerivedDataPublic.h | |
bool WaitOnExistingCompression
(
UAnimSequence* Anim, |
Blocks on compression for the supplied animation. | Animation/AnimCompressionDerivedDataPublic.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAsyncCompressedAnimationsManagement & Get() |
Animation/AnimCompressionDerivedDataPublic.h |