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Simple structure for redirecting an old asset name/path to a new one
| Name | FAssetManagerRedirect |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
| Include Path | #include "Engine/AssetManagerSettings.h" |
Syntax
USTRUCT ()
struct FAssetManagerRedirect
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| New | FString | Engine/AssetManagerSettings.h |
|
|
| Old | FString | Engine/AssetManagerSettings.h |
|