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EXPERIMENTAL - Additional parameters for downloading packages Asset Manager will automatically create a FStreamableDownloadCachePin for each primary asset requested with download params. Cache pins can be retrieved with FStreamableHandle::GetDownloadCachePins() Cache pins will be released along with the primary asset or when bundle state changes.
| Name | FAssetManagerDownloadParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
Syntax
struct FAssetManagerDownloadParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInstallSoftReferences | bool | If set, any soft references will also be installed | Engine/AssetManager.h | |
| Priority | FStreamableDownloadPriority | Download priority | Engine/AssetManager.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAssetManagerDownloadParams& Right |
Engine/AssetManager.h |