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API > API/Runtime > API/Runtime/Engine
| Name | FAssetEditorOrbitCameraPosition |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
USTRUCT ()
struct FAssetEditorOrbitCameraPosition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/StaticMesh.h | |||
FAssetEditorOrbitCameraPosition
(
const FVector& InCamOrbitPoint, |
Engine/StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSet | bool | Whether or not this has been set to a valid value | Engine/StaticMesh.h | |
| CamOrbitPoint | FVector | The position to orbit the camera around | Engine/StaticMesh.h | |
| CamOrbitRotation | FRotator | The rotation to apply around the orbit point | Engine/StaticMesh.h | |
| CamOrbitZoom | FVector | The distance of the camera from the orbit point | Engine/StaticMesh.h |