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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
Include | #include "AnimationUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static void TallyErrorsFromPerturbation
&40;
const FCompressibleAnimData & CompressibleAnimData,
int32 NumTracks,
const FVector & PositionNudge,
const FQuat & RotationNudge,
const FVector & ScaleNudge,
TArray< FAnimPerturbationError > & InducedErrors
&41;
Remarks
Perturbs the bone(s) associated with each track in turn, measuring the maximum error introduced in end effectors as a result