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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
Include | #include "AnimationUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static FString GetAnimationKeyFormatString
&40;
enum AnimationKeyFormat InFormat
&41;
Remarks
Converts an animation codec format into a human readable string The format as a string
Parameters
Name | Description |
---|---|
InFormat | The format to convert into a string |