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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
Include | #include "AnimationUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static void BuildSkeletonMetaData
&40;
USkeleton &42; Skeleton,
TArray< FBoneData > & OutBoneData
&41;
Remarks
Array to keep track of SkeletalMeshes we have built metadata for, and log out the results just once.