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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
| Include | #include "AnimationUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static void BuildComponentSpaceTransform
(
FTransform & OutTransform,
int32 BoneIndex,
const TArray < FTransform > & BoneSpaceTransforms,
const TArray < FBoneData > & BoneData
)
Remarks
Builds the local-to-component matrix for the specified bone.