Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
| Include | #include "AnimationUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static void BuildComponentSpaceTransform
&40;
FTransform & OutTransform,
int32 BoneIndex,
const TArray< FTransform > & BoneSpaceTransforms,
const TArray< FBoneData > & BoneData
&41;
Remarks
Builds the local-to-component matrix for the specified bone.