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This structure represents a baked transition rule inside a state.
| Name | FAnimationTransitionRule |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include Path | #include "Animation/AnimStateMachineTypes.h" |
Syntax
USTRUCT ()
struct FAnimationTransitionRule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimStateMachineTypes.h | |||
FAnimationTransitionRule
(
int32 InTransitionState |
Animation/AnimStateMachineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RuleToExecute | FName | Animation/AnimStateMachineTypes.h | ||
| TransitionIndex | int32 | Animation/AnimStateMachineTypes.h | ||
| TransitionReturnVal | bool | What RuleToExecute must return to take transition (for bidirectional transitions) | Animation/AnimStateMachineTypes.h |