| EndNotify |
int32 |
The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero) |
Animation/AnimStateMachineTypes.h |
|
| FullyBlendedNotify |
int32 |
The index of the notify to fire when this state is fully entered (weight within the machine becomes one) |
Animation/AnimStateMachineTypes.h |
|
| StartNotify |
int32 |
The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero) |
Animation/AnimStateMachineTypes.h |
|
| StateRootNodeIndex |
int32 |
The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) |
Animation/AnimStateMachineTypes.h |
|
| Transitions |
TArray< FAnimationTransitionRule > |
Set of legal transitions out of this state; already in priority order. |
Animation/AnimStateMachineTypes.h |
|