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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void UpdateDesiredBoneWeight
&40;
const TArray< FPerBoneBlendWeight > & SrcBoneBlendWeights,
TArray< FPerBoneBlendWeight > & TargetBoneBlendWeights,
const TArray< float > & BlendWeights
&41;