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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NormalizeRotations
(
FTransformArrayA2& Atoms |
AnimationRuntime.h | ||
static void NormalizeRotations
(
const FBoneContainer& RequiredBones, |
AnimationRuntime.h |
NormalizeRotations(FTransformArrayA2 &)
| Name | NormalizeRotations |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void NormalizeRotations
(
FTransformArrayA2 & Atoms
)
NormalizeRotations(const FBoneContainer &, FTransformArrayA2 &)
| Name | NormalizeRotations |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void NormalizeRotations
(
const FBoneContainer & RequiredBones,
FTransformArrayA2 & Atoms
)