Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void MakeSkeletonRefPoseFromMesh
&40;
const USkeletalMesh &42; InMesh,
const USkeleton &42; InSkeleton,
TArray< FTransform > & OutBoneBuffer
&41;