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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void LerpPosesPerBone
&40;
FCompactPose & PoseA,
const FCompactPose & PoseB,
FBlendedCurve & CurveA,
const FBlendedCurve & CurveB,
float Alpha,
const TArray< float > & PerBoneWeights
&41;
Remarks
Lerp for FCompactPose. Stores results in PoseA. For each bone performs BoneA[i] = Lerp(BoneA[i], BoneB[i], Alpha * PerBoneWeights[i]);