Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void LerpBoneTransforms
&40;
TArray< FTransform > & A,
const TArray< FTransform > & B,
float Alpha,
const TArray< FBoneIndexType > & RequiredBonesArray
&41;
Remarks
Lerp for BoneTransforms. Stores results in A. Performs A = Lerp(A, B, Alpha);
Parameters
Name | Description |
---|---|
A | : In/Out transform array. |
B | : B In transform array. |
Alpha | : Alpha. |
RequiredBonesArray | : Array of bone indices. |