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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static int32 GetStringDistance
&40;
const FString & First,
const FString & Second
&41;
Remarks
Calculate distance how close two strings are. By close, it calculates how many operations to transform First to Second The return value is [0-MaxLengthString(First, Second)] 0 means it's identical, Max means it's completely different