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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void FillUpComponentSpaceTransformsRefPose
&40;
const USkeleton &42; Skeleton,
TArray< FTransform > & ComponentSpaceTransforms
&41;