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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void FillUpComponentSpaceTransforms
&40;
const FReferenceSkeleton & RefSkeleton,
const TArrayView< const FTransform > & BoneSpaceTransforms,
TArray< FTransform > & ComponentSpaceTransforms
&41;